Whenever You Gain Life Draw A Card . There can't possibly be any text beyond that. , remove all elixir counters from this:
Gaurdian of Life Creature Centaur Avatar A Vigilance from ifunny.co
If you do, draw a card and each opponent loses 1 life. That's all it says, i promise. Whenever you gain life, draw that many cards.
Gaurdian of Life Creature Centaur Avatar A Vigilance
No need to look at the actual card. This includes the card you draw at the beginning of your draw step every turn. When lich's mastery leaves the battlefield, you lose the game. Whenever you gain life, each opponent loses 1 life.
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If you do, you lose 1 life. Ugin, the spirit dragon deals 3 damage to any target. At the beginning of your upkeep, you gain 2 life. It has a very interesting interaction with a new card from avacyn restored. Madness (if you discard this card, discard it into exile.
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Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Whenever a nontoken creature you control dies, you gain 1 life. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. Whenever you gain life, you may pay. Add to wishlist restock notice gatherer & rulings.
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If you do, you lose 1 life. If you do, draw a card and each opponent loses 1 life. Then you may draw a card. Create a 2/2 flying vampire creature token with lifelink. Whenever you gain life, draw that many cards.
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All you need is to equip him with a simple sorcerer’s wand and he can deal damage and untap for infinite damage (and life, as if it matters at this point). You can't lose the game. If you do, discard a card., , sacrifice gate to the afterlife: Whenever you lose life, for each 1 life you lost, exile a.
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If you do, discard a card. When they lose life, exquisite blood will trigger and cause you to gain life equal to the amount they lost. You can't lose the game. If you target yourself with jace's first ability, you'll draw a card first, then put the top card of your library into your graveyard. Also has minor themes of.
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Put an elixir counter on this. Whenever you gain life, malakir familiar gets +1/+1 until end of turn. Whenever you gain life, draw that many cards. This card then gains 300 attack for each card banished this way, meaning the more cards you can banish, the better gandora will be at destroying your opponent. Then you may draw a card.
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There can't possibly be any text beyond that. Whenever you gain life, malakir familiar gets +1/+1 until end of turn. No need to look at the actual card. Sanguine bond is the other half of that; You can't lose the game.
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Also has minor themes of attack/combat damage triggers and etb triggers, so venser, the sojourner helps in both capacities. • you gain 3 life. No need to look at the actual card. If that creature was a cleric, you may draw a card. You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand.
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Basically this deck has many different ways to gain life and draw cards, and draw cards while gaining life (drogskol reaver , sphinx's revelation ). Staff of the flame magus, which is (very) arguably the best card in magic, is the linchpin of this deck.combined with well of lost dreams, you have a combo that literally allows you to draw.